Alt Modelling was one of the techniques that I have used in order to create randomly generated chaotic layouts which rival the purpose of composition. The method of alt modelling includes the use of various different modifiers on a basic shape, this is an extremely helpful tool used for creating foliage and rather unique shapesContinue reading “Alt Modelling”
Category Archives: Workshops
Draft Pitch
Journeying through the unknown to cleanse corruptions seeping into the world in order to save it. it just sounds like a cool one liner Design goals Find a way to differentiate this game from existing games with a similar theme, be it a mechanic regarding the theme or a different aesthetic in accordance to theContinue reading “Draft Pitch”
Dialogue Systems
GDD Analysis
Bioshock I provided a download link to the PDF file of the pitch incase you would like to view it separately What is the essential experiences of this game? What I assume the essential experience of the Bioshock pitch is to explore an unknown dangerous territory teeming with religious cultists with your task being toContinue reading “GDD Analysis”
Gameplay Loops Storyboard
This is a storyboard I made to showcase what my 2nd gameplay loop may look like, it uses a third person view and shows what some glimpse of what combat may look like with the reward part of the gameplay loop being the money bag on the last panel. This storyboard also depicts the potentialContinue reading “Gameplay Loops Storyboard”
Gameplay Loops
Gameplay Loop 1 Activity and Risk – The player would be reverting his world back from its current corrupted state by slaying the cause of the corruption in each specific area. A potential in-game risk is that if the player loses, they would be instead be put in a fainted state where in-game events couldContinue reading “Gameplay Loops”
Game review
Super Mario Galaxy What I perceive the essential experience to be from this Super Mario Galaxy game moment is to journey accross floating islands teeming with different hostilities. The lens that is most prevalent to this trailer in my opinion is the ‘Lens of Inherent Interest’. From within the first 10 seconds of the trailer,Continue reading “Game review”
The Essential Experience – Updated
Journeying through the unknown to cleanse corruptions seeping into the world in order to save it. The emotional effects I want the player to experience would be to be burdened by something and experience being overwhelmed, distress and pointlessness in their decisions, and to feel oppressed and responsible for things that happen. However on theContinue reading “The Essential Experience – Updated”
The Essential Experience
What experience do i want the player to have? I want the player to be burdened by something and experience being overwhelmed, distress and pointlessness in their decisions, and to feel oppressed and responsible for things that happen. However on the opposite side I also want them to be able to experience relief and supriseContinue reading “The Essential Experience”