The art style for this game is not set in stone and up to change however, the images below display an array of potential character appearances, city structures and environments that the game may include. As the game is 3D, the art style will need to be something that compliments well. Character Art Styles StructuresContinue reading “Art Direction”
Author Archives: Rafazinh
The Miasma Theory
Miasma: A poisonous vapor or mist believed to be made up of particles from decomposing material that could cause disease and could be identified by its foul smell. Medical Author: William C. Shiel Jr., MD, FACP, FACR The miasma theory is theory that diseases such as cholera, chlamydia or the Black Death were caused byContinue reading “The Miasma Theory”
What is Corruption?
Corruption is a word that has a few different meanings to it, the first reffering to more political situations which is ‘dishonest or fraudulent conduct by those in power, typically involving bribery’. However, the other definition is what I would like to focus on more being ‘the process of decay; putrefaction’. Describing this with anContinue reading “What is Corruption?”
Blender Resources
When beginning to 3D model the main hub building as an asset, I looked up various different tutorials and guides on how to apply and use the tools provided my Blender effectively in order to produce a product that I was happy with. Below is a great tutorial that I used in order to gainContinue reading “Blender Resources”
Corruption Moodboard
Game Overview
Pitch Set in the middle ages, with only one last city remaining intact of the corruption, this 3rd person open-world RPG will have the player journey through the corrupted kingdom of Sol’thas, ridding the different towns and cities of the corruption by slaying the enemies responsible. With every notable encounter, the player gains strength andContinue reading “Game Overview”
Finalised Character Drawings
Main Character This is the finalised concept art that I created for the main character with a light agility based build.
Design Goals
To create an engaging progression system built to allow the player to create a character that fits their vision and needs. This will be achieved by gameplay systems that expand over a number of different areas of expertise that the player can follow such as masteries, abilities and crafting for weapons and armour. To makeContinue reading “Design Goals”
Initial Ideas
Light Armour The concept art on the left depicts the intial vision I had of the main character in a light armour set-up. The player however will have the option between choosing their own armour and weapons as they see fit. Heavy Armour The concept art on the left depicts an example of what aContinue reading “Initial Ideas”
Control Mapping
This section includes the controller mappings for both the DualShock 4 and XBOX ONE controllers. Jump, confirm options, interact with objects in the game and loot items. Cancel or decline options. When Circle and B are held down, the character will run according to the direction the left analog stick is facing. Use consumable itemsContinue reading “Control Mapping”